home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC Gamer (Italian) 29
/
PC Gamer IT CD 29 2-2.iso
/
planecr
/
data.z
/
readme.txt
< prev
next >
Wrap
Text File
|
1998-01-16
|
6KB
|
187 lines
PLANE CRAZY DEMO - ReadMe - Inner Workings December 1997:
This is a playable demo of Monument Rush - course 3 of 5.
Practice is required! See how far you can get in the 90 seconds you have before time-out.
PLANE CRAZY.
1. Machine Specification
2. Display Settings
3. Controls
4. About Plane Crazy
5. Contact Details
6. Copyright information
1. Plane Crazy Machine Specification
Minimum
IBM PC 166 Mhz Pentium & compatibles
16 Mb RAM
Windows 95
DirectX5 provided with the product
Double-Speed CD-ROM
Direct Sound compatible sound card ( eg. Soundblaster compatible )
75 Mb free disc space
2Mb SVGA Graphics Card
Recommended
IBM PC 200Mhz Pentium MMX & compatibles
32 Mb RAM
Windows 95
DirectX5 provided with the product
Quad Speed CD-ROM
Direct Sound compatible sound card ( eg. Soundblaster compatible )
150 Mb free disc space
4Mb or better Direct3D compatible 3D accelerator
2. Display Settings
When you start Plane Crazy, you will be confronted by a display settings dialog. This
lets you choose which video card you want the game to use (if you have more than one),
how to draw the graphics (called the 'renderer' type) and which screen resolution to
run the game at. Plane Crazy tries to automatically default to the best settings for
your machine, so you may find that simply hitting the start button will be enough to
get the game started in most circumstances.
To use the dialog to change these defaults, proceed as follows:
i) Start at the top list box, 'Display To Use' and pick the video card you wish to use.
Your main video card will be called the 'Primary Display Adapter'. If you have any extra
3D cards, such as a 3Dfx Voodoo, they will appear in this list and you can choose them
if you wish.
ii) Go to the 'Renderer' list box. This is where you decide how you want the game to draw
graphics on the chosen card. You may notice that the options available here depend on
which display you have selected. This is because Plane Crazy only makes available renderers
that it thinks will work on any given display.
Generally, you will only have two choices:
a) 'Microsoft Direct3D Hardware Acceleration" which tells the game to use your
3D card (if you have one)
b) "Fearsome Software Rasteriser" which tells the game to use Inner Working's
own 3D engine to do all the drawing - this will be the only option available if you
don't have a 3D card.
iii) Go to the 'Screen Resolution' list box and choose the resolution you want to run
the game at. The game will select a reasonable default resolution based on the display
and renderer selected, so you can generally leave this alone. The game will normally
run faster at lower resolutions, so if you are struggling for speed on your machine,
try reducing the resolution to improve this.
3. Controls
The planes can be controlled via the joystick:
UP = push flightstick forward
DOWN = pull flightstick back
LEFT/RIGHT = move flightstick left/right
MAIN TRIGGER = stop power-up cycle/fire power-up
SIDE TRIGGER = fire sonic cannon
THROTTLE = throttle
Or via the keyboard:
UP arrow = push flightstick forward
DOWN arrow = pull flightstick back
LEFT / RIGHT arrow = move flightstick left / right
A = increase throttle
Z = decrease throttle
SPACE = stop power-up cycle / fire power up
X = fire sonic cannon
Esc = quit to desktop
4. About Plane Crazy
Plane Crazy is a 3D flying racing game that takes the freedom of stunt flying and combines
it with the thrill of high-speed racing. Players take their planes, and with the option
to tune performance during The Championship, compete against human flyers and the Crazy Aces
to win and achieve the best race time.
Interaction with other flyers is a key element to the game. Once airborne the objective is
to get through each checkpoint and ultimately achieve the best time over the race . Not
only can players be jostled for airspace by the opposition, but also by collecting power-ups
distributed throughout the course they can gain advantage over the opposition. Power-ups can
be fired at the planes in front (e.g. Extreme Slow) or used by the player (e.g. Nitro Speed
Burst). Plane Crazy also gives the player the option to fire on the landscape with sonic
shells to discover shortcuts in each race. This can have the dramatic effect of providing
obstacles for planes flying behind and so can add to a playerÆs strategy for winning the
race.
Plane Features:
8 Crazy Ace aircraft to select
Three plane classes to customise for Championship
Unique plane handling and control
Tune your Championship PlaneÆs Race performance
Customise PlaneÆs Paint job
Gameplay features:
Multiple cameras
CD audio
Fire power-downs at your opposition
Race mayhem with spectacular crashes
Original music scores to accompany the game
Record High Scores
Support for Force-Feedback joysticks
Course Features:
Unique environmental effects
Animated obstacles and hazards
In game power-ups
5 exhilarating point to point Race Challenges
Single, Championship and Ghost Race modes
Stunning gouraud shaded course & plane graphics
5. Contact Details
Developed by:
Inner Workings
Granite House 4th Floor
31 - 33 Stockwell St.
Glasgow
G1 4RZ
Tel: + 44 141 552 4451
Fax: + 44 141 552 4427
e-mail: Info@innerworkings.com
www.innerworkings.com
www.planecrazy.com
Published by:
Europress
Europa House
Adlington Park
Macclesfield
SK10 4NP
Tel: +44 1625 855000
Fax: +44 1625 855111
e-mail: hq@europress.co.uk
www.europress.co.uk
6. Copyright information
Copyright ⌐ Inner Workings Ltd 1997
Copyright in the whole and every part of Plane Crazy belongs to Inner Workings Ltd (IWL)
and may not be used, sold, licensed or transferred and Plane Crazy may not be copied or
reproduced in whole or in any part in any manner or form or in or on any media to or by
any person without the prior written consent of IWL. All rights reserved.
Plane Crazy TM is a trademark of Inner Workings Ltd.